
GMT Games - Ancient Civs of the Middle East
ETA: Date TBA
- Deities. Instead of building The Wonders of the World, here you get to establish the Deities of the Biblical era (including āyou-know-who,ā the one who demanded,Ā āLet my people go!ā)!
- AnĀ all-new deck of 110 cards, many of which allow you to inflict disasters and defeats of, well,Ā BIBLICAL PROPORTIONSĀ upon your opponents! One civilization can even capture the Deity of another and take its statue back to its capital to demonstrate its military and theological superiority.
- Rugged Mountain AreasĀ (with blocks to signify strongholds)
- Fertile River ValleysĀ (where even cities or a single disk/camp could grow population)
- Vast DesertsĀ (where stacking is severely limited and growth prohibited)Ā
- And, of course, theĀ rolling plainsĀ andĀ churning seasĀ found inĀ Ancient Civilizations of the Inner Sea
- a 34ā x 22ā mounted game board
- 416 round wooden playing disks (Disks) with 52 each of 8 colors. Two extra disks of each color are provided as replacement for any lost. During play, each color is game limited to 50 disks in supply
- 8 small, square (¾ inch square) wooden blocks with 8 stickers for "Deities."
- 6 larger (1 inch square) wooden blocks (matching the six disk colors for the active civilization's Home Areas)
- 5 large white cylinders or pawns with a star imprinted on one of its sides to designate the Epoch, Turn, and location of an upcoming Competition and/or Areas which require special Competition-related consideration
- 15 cubes: 12 grey to represent Mountain Strongholds and for special cards, 1 yellow to indicate a mountain area with a Gold Mine, 1 green for a desert areaās Oasis, and 1 blue to represent a sea areaās Fishing Grounds
- 6 Player Aid Sheets (with the End of Epoch Event Table on the reverse)
- 1 Solitaire Player Aid Sheet (two-sided)
- 1 Civilizations' Special Abilities Summary card with Deity Attribute Summary (two-sided)
- 1 Optional Rule Cultural Development Tracks card with Bonus Summary (two-sided) for ACME & ACIS
- 16 Civilization Display Cards
- 110 Playing Cards*
- Rulebook*
- Playbook: Solitaire Rules, Suggested Set-Ups for games for 1 to 6 players, Historical Scenarios, Design Background, Examples of Play, and Optional Rules
Age: 14+
Players: 1 - 6 Players
Game Length: 120 - 300 Minutes
Original: $99.05
-65%$99.05
$34.67Product Information
Product Information
Shipping & Returns
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Description
ETA: Date TBA
- Deities. Instead of building The Wonders of the World, here you get to establish the Deities of the Biblical era (including āyou-know-who,ā the one who demanded,Ā āLet my people go!ā)!
- AnĀ all-new deck of 110 cards, many of which allow you to inflict disasters and defeats of, well,Ā BIBLICAL PROPORTIONSĀ upon your opponents! One civilization can even capture the Deity of another and take its statue back to its capital to demonstrate its military and theological superiority.
- Rugged Mountain AreasĀ (with blocks to signify strongholds)
- Fertile River ValleysĀ (where even cities or a single disk/camp could grow population)
- Vast DesertsĀ (where stacking is severely limited and growth prohibited)Ā
- And, of course, theĀ rolling plainsĀ andĀ churning seasĀ found inĀ Ancient Civilizations of the Inner Sea
- a 34ā x 22ā mounted game board
- 416 round wooden playing disks (Disks) with 52 each of 8 colors. Two extra disks of each color are provided as replacement for any lost. During play, each color is game limited to 50 disks in supply
- 8 small, square (¾ inch square) wooden blocks with 8 stickers for "Deities."
- 6 larger (1 inch square) wooden blocks (matching the six disk colors for the active civilization's Home Areas)
- 5 large white cylinders or pawns with a star imprinted on one of its sides to designate the Epoch, Turn, and location of an upcoming Competition and/or Areas which require special Competition-related consideration
- 15 cubes: 12 grey to represent Mountain Strongholds and for special cards, 1 yellow to indicate a mountain area with a Gold Mine, 1 green for a desert areaās Oasis, and 1 blue to represent a sea areaās Fishing Grounds
- 6 Player Aid Sheets (with the End of Epoch Event Table on the reverse)
- 1 Solitaire Player Aid Sheet (two-sided)
- 1 Civilizations' Special Abilities Summary card with Deity Attribute Summary (two-sided)
- 1 Optional Rule Cultural Development Tracks card with Bonus Summary (two-sided) for ACME & ACIS
- 16 Civilization Display Cards
- 110 Playing Cards*
- Rulebook*
- Playbook: Solitaire Rules, Suggested Set-Ups for games for 1 to 6 players, Historical Scenarios, Design Background, Examples of Play, and Optional Rules
Age: 14+
Players: 1 - 6 Players
Game Length: 120 - 300 Minutes












